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0.0.9

15.03.2022

Imported Space Graphics 4.0 and updated Celestials

Added spawn preview for GM

Rotation of the ship-to-spawn can now be set by GM

Max. ship speed now approx. 500000000 x speed of light

0.0.8

28.02.2022

Changed projectile spawn network method

Added shield to battleship

Armor and shield values get synced properly

The specific spawn-spot can now be selected before the start

0.0.7

31.01.2022

Dock- & Spawnspots sync states when the player logs in

Enemy shieldHealth now gets sent to external clients

Updated player-battleship to work with the new system managers

0.0.6

31.12.2021

Improved NPC spawn process

Added planet with procedural terrain to the celestials cataloge

Webclient "Tactical" created

Webclient "Tactical" armor and shield values, as well as destruction get synced and displayed

Webclient "Tactical" visuals for enemy fighters created

Webclient "Tactical" displays missile status

Webclient "Tactical" can load, lock and fire missiles

Added multiple target lockers/selectors

Missile tubes can now be assigned to targets

0.0.5

30.11.2021

Added light control system

Added lights to player fighter: strobe, front, orientation

Added light controls to "Ops" controller

0.0.4

31.10.2021

Video calls can be accepted, declined, canceled, terminated

Comm station can now video call it's contacts

Tactical can switch it's views

Webclient "Tactical Control" can now switch weapon systems on and off

Webclient "Tactical Control" can now switch shields on and off

Webclient "Tactical Control": shield frequency now synced and effect displayed

Webclient "Tactical Control" can now fire missile groups

Webclient "Tactical State" displays shield and armor values

Webclient "Tactical State" displays missile tube states