Imported Space Graphics 4.0 and updated Celestials
Added spawn preview for GM
Rotation of the ship-to-spawn can now be set by GM
Max. ship speed now approx. 500000000 x speed of light
Changed projectile spawn network method
Added shield to battleship
Armor and shield values get synced properly
The specific spawn-spot can now be selected before the start
Dock- & Spawnspots sync states when the player logs in
Enemy shieldHealth now gets sent to external clients
Updated player-battleship to work with the new system managers
Improved NPC spawn process
Added planet with procedural terrain to the celestials cataloge
Webclient "Tactical" created
Webclient "Tactical" armor and shield values, as well as destruction get synced and displayed
Webclient "Tactical" visuals for enemy fighters created
Webclient "Tactical" displays missile status
Webclient "Tactical" can load, lock and fire missiles
Added multiple target lockers/selectors
Missile tubes can now be assigned to targets
Added light control system
Added lights to player fighter: strobe, front, orientation
Added light controls to "Ops" controller
Video calls can be accepted, declined, canceled, terminated
Comm station can now video call it's contacts
Tactical can switch it's views
Webclient "Tactical Control" can now switch weapon systems on and off
Webclient "Tactical Control" can now switch shields on and off
Webclient "Tactical Control": shield frequency now synced and effect displayed
Webclient "Tactical Control" can now fire missile groups
Webclient "Tactical State" displays shield and armor values
Webclient "Tactical State" displays missile tube states